Material Shader Conversion

Progress so Far:

14.12.2009 - Ben
So far, its been noted that the materials in the UDK can be exported as C++ code. According to Ryan, the code can be translated directly into the Ithica engines shader code so that the designers will be able to create their materials in the UDK.

If this is the case, then we will be able to create a procedure such as the following:

Create Material - Tag it appropriately - Assign it to geometry
Export material code
Put it into the Content Manager

Engine will:
Convert it to a readable format
Use information to assign to shaders
Shader is loaded during level load using material information from the saved level

Harveer is responsible for shaders and this task, and will need to coordinate with the level editor designers to get the shaders working together with the level information.

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