Here we will lay out the overall design of the application. Where the windows will be placed, what buttons will need to be brought in, any tabbing system between content, and other features which will allow the designers to navigate effectively when they are creating their levels.

There will likely need to be plenty of options to expan on the software due to the increased possibility of added features and things that might not have been factored in during the inital implementation of the application.

For now, we'll likely use NWN and UnrealEd as a starting point, and work from there.

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