Events

List of event classes that can happen in the game.

Initial list of likely events:

Die
Run
Walk
Attack (Shoot/Melee)
Injured

Each class will consist of what happens to a player/creature when the class is called. The class will be called by external classes which will represent the actual event.

Die - Collision detection of ballistics/melee attacks and health is at 0.
Run - Controller detects key movement (+ run key pressed?)
Walk - Controller detects key movement
Attack - To be continued…

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