Events
List of event classes that can happen in the game.
Initial list of likely events:
Die
Run
Walk
Attack (Shoot/Melee)
Injured
Each class will consist of what happens to a player/creature when the class is called. The class will be called by external classes which will represent the actual event.
Die - Collision detection of ballistics/melee attacks and health is at 0.
Run - Controller detects key movement (+ run key pressed?)
Walk - Controller detects key movement
Attack - To be continued…
page revision: 0, last edited: 26 Oct 2009 18:18