Bsp Functions

BSPs will be placed using a brush tool similar to UnrealEd. Brush will be a simple outline of a rectangle using bolded lines.

Designers should be able to do the following:

Move Brush (Using Snapping)
Resize Brush (Using a window to input values)
Add/Subtract geometry

When geometry is added, there will need to be a geometry type class instance created in the Level XML file. XML Reader/Output will detail what this class will be composed of.

For now, only the following can be changed to geometry:

Texture: To be applied to each side, change scale of texture and position Shaders related!

Each geometry segment will need a unique ID, which will then be parsed to the new geomtry class instance. Any changes to geometry will need to update its particular ID instant.

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